ABOUT
Originally from a small town in New Jersey, I started my journey as an artist by editing gaming videos for my friends. My childhood creativity was feuled by the VFX and in-real-life video game content I saw from channels like RocketJump and Corridor Crew. After graduating highschool, I attended Syracuse University’s School of Visual and Performing Arts as a film major.
In between max credit semesters, a computer science minor, VFX supervising on student film sets and hosting shows at the local comedy club, I worked as a freelance VFX and video editor. My training in core film concepts and visual storytelling during this time helped me excel in delivering quality work that engaged audiences and retained viewers. Just during my four years at Syracuse, I amassed over 50 million views with my video editing work and had the opportunity to work as a VFX artist on a film that premiered at BFI Flare.
During my fourth year at Syracuse, I wrote, directed and edited a sci-fi horror thesis film titled Nothing Forever. The film follows a naive girl and her mother who encounter an unnatural creature on their drive to a funeral. The film, shot over three nights in November 2024, was a culmination of everything I had learned over my past four years at Syracuse. Nothing Forever is currently being submitted to film festivals.
Whether it’s a 3D model commission or a PA role on a film set, I am constantly pushing myself to learn with every project I’m a part of. With new trends and technologies emerging daily, I embrace the need for adaptability and innovation by incorperating it into my creative process as much as I can. Above all, I aim to bring curiosity, flexibility, and intention into every stage of my work—no matter the medium or scale.